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  1. Action (17028 bytes)
    7: ...r is often under time pressure, and there is not enough time for complex strategic planning. In genera...
    14: ...yer dies. The obstacles and enemies in a level do not usually vary between play sessions, allowing pla...
    16: ...luable. The prize can be a bonus (see below) or a non-standard exit that allows a player to access a h...
    18: ... the challenge. However, game levels typically do not react to time passing, and day/night cycles are ...
    23: ...rom power-ups and new moves, and mental states do not usually change or progress.<ref name="fundamenta...

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